LOTR Immersive Quest
Bespoke Adventure & Interactive Storytelling
Designed and produced a fully interactive, story-driven immersive experience set in the world of The Lord of the Rings, tailored for a small group while adhering to COVID-era social distancing restrictions.
This two-hour, live-action role-playing event blended escape room mechanics, tabletop gaming, theatrical storytelling, and physical challenges, creating a personalized, cohesive narrative that unfolded in real time. Every element was designed to reflect the participant’s interests while ensuring an engaging, collaborative journey for all involved.
Narrative & Experience Design:
Developed an original story within Tolkien’s lore, balancing authenticity with personal touches for the guest of honor.
Designed a structured gameplay experience with missions, quests, puzzles, and interactive challenges (both mental and physical).
Integrated dramatic character arcs for players, including guest appearances from the participant’s closest friends, who embodied Gandalf, a dragon, hobbits, wizards, and a surprise video message from the participant’s mother.
Game & Challenge Development:
Created a custom board game as the central structure of the adventure.
Designed interactive tasks, including:
A combat encounter where the hero had to “kill” a giant spider using blindfolds, balloons, and “swords.”
Physical challenges incorporating dance, yoga, and endurance tasks.
Logic-based puzzles requiring problem-solving and strategic thinking.
A reward system unlocking in-game items and advantages based on achievements.
Collaborative & Personalized Experience Creation:
Worked closely with the participant’s spouse and friends to tailor the experience to their interests.
Coordinated a cast of 10 remote participants, assigning roles with custom backstories and integrating their ideas into the story.
Created a flexible, dynamic experience where participants could engage at different levels, ensuring accessibility for all.
Managed the coordination of pre-recorded and live elements, allowing for a fully immersive, interactive experience despite social distancing constraints.
Production & Logistics:
Designed and hand-crafted costumes and props to enhance world-building.
Managed video submissions, character integration, and narrative adjustments based on participant feedback.
Directed the event host by providing a structured guide, allowing them to confidently lead the experience in real time while ensuring smooth transitions between activities.
Results & Impact:
This was a fully realized immersive storytelling experience, blending theatrical roleplay, gameplay mechanics, and interactive challenges into a seamless adventure. Despite social distancing constraints, the experience brought together participants in an unforgettable, highly personalized journey through Middle-earth.
This project showcases my expertise in crafting collaborative, personalized immersive storytelling experiences - whether for individuals, organizations, or meaningful causes. By blending strong narrative design, interactivity, and theatrical production, I create one-of-a-kind adventures designed to leave a lasting impact.